Post-Render Actions

BG Renderer Max gives you the power to flexibly control and set up your post-render workflow with various actions.
Action is a piece of code that either sends you a notification, or manipulates the final file.
Postrender Action List

You may add any amount of them to be executed on each composition render or at the end of the whole batch.

Note that Sequence to video is an action that is always on top of the list and can be removed only by unchecking Compile video in Render Settings.
Sequence to Video Action

Actions are executed top to bottom, with each previous action passing its results to the next one.

Adding and removing actions

Click + Add action on the bottom of the actions list and select the action you want to add.
Hover over the action in the list and click Remove to remove it.
Postrender Action Remove

A confirmation prompt will appear. Note that you remove all the action data as well, so you would have to reenter it after you add it again.
Use the action help icon to access the corresponding help page for the action setup.

Error handling

If you've entered incorrect or insufficient data into the action fields, it won't be able to process it and trigger the next one. This will effectively stall the postrenders.
Action name in the list will be highlighted in red, indicating that you need to take action:
Postrender Action Error

If you see this, double-check the action data and make sure it passes the test. Each notification action has a test button.

File Manipulation Actions


Sequence to Video
GifGun

Notification Actions

There are two notification options built in the BG Renderer Max:
Email and its old-fashioned counterpart, SMTP Email
Slack Message for sending messages to your Slack channels

You can also use more sophisticated third-party integrations:
Zapier for complex workflows
IFTTT for simple two-step triggers
Microsoft Flow for branching logic, mobile push and more
Pushover for mobile and desktop push notifications