Render Settings

Render Settings

Render folder

    Project folder – this option puts all your renders into the BGRenders subfolder.
    As in render queue – leaves render folder path as in the Render Queue.
    Custom – Set the custom folder.


What to render

Control what to add to the Render Queue

    Only render queue – you create the Render Queue yourself(default).
    Add to RQ and render – adds current composition, or compositions selected in the Project panel, to the Render Queue.
    Only active or selected – just like the previous option, but it first cleans the Render Queue and adds current composition, or compositions selected in the Project panel, to the Render Queue.


Rendering with custom Output Module settings

If you need to render compositions with custom Output Module settings, like Half resolution or Draft quality, first add those compositions to the After Effects render queue, apply desired settings, and make sure you have Only render queue selected in this dropdown. BG Renderer MAX renders with the applied setting.

When you have other options selected, BG Renderer Max adds active or selected compositions to the After Effects render queue. By default, it sets the Best quality and Full resolution.

Adding items to the render queue

You can add items to the BG Renderer Max render queue when the render is active.

Depending on the What to render settings, either add items to the After Effects render queue (Only render queue), stay in your current composition, or select compositions in the Project panel (Add to RQ and render or Only active or selected).

Click on Add Item button below the queue.Keep Audio

Render queue handling

Choose what to do with your Render Queue after the render finishes

    Unqueue finished (default)
    Keep in the queue
    Clean render queue

Post-Render actions order

Set the order of Post-render actions.

    After each comp
    Only on the last item – launches Post-render actions only for the last item. Use this option to get notified on the Render Queue completion.

Play render sound

Enable this checkbox to play a joyful jingle of completion!

Multiprocessing

Enable this checkbox to render your composition in multiple threads simultaneously. When you do so, the thread counter appears next to the Render button.

Sequence file format

BG Renderer Max has three sequence presets:

    TIFF – for speed, but heavyweight
    JPG – for speed-weight balance
    PNG – slower, but better for storing and archives

Select As in render queue in the dropdown if you wish to use custom sequence presets.
Use this option if you want to render a composition with an alpha channel.

List of supported custom sequence formats:

    .PNG
    .JPG
    .TIFF
    .TGA
    .EXR
    .DPX
    .PSD

If the custom sequence is not in one of the supported formats, BG Renderer Max resets it to JPG. .DPX and .PSD won't compile to video.

Sequence handling

This dropdown allows you to choose how the existing sequence is going to be handled.

    Skip existing frames – behaves just like "Skip existing files" in the After Effects output module setting.
    Overwrite existing frames – when enabled, BG Renderer Max will overwrite all files in the sequence folder, and then compile the video. Remove sequence files and Keep audio options are disabled in this mode.
    Keep sequence iterations – when enabled, every time you start the render, BG Renderer Max creates a new folder for the sequence, thus keeping all the previous renders. Remove sequence files is disabled in this mode.


Versioning allows you to go back to the previous versions quickly.Keep Audio

Read more about multiprocessing on this page.

Keep audio

When enabled, BG Renderer Max renders WAV file along with the sequence.
Enable Compile video file to add the audio output to the video file.

BG Renderer Max adds one render queue item with BGRenderer2_WAV output module template for each item in the After Effects queue.Keep Audio
These items won't appear as separate in the BG Renderer Max render queue.

Compile Video File

Enable this checkbox to compile each rendered image sequence to a video file.

Select one of the ready-made presets:

    H.264 - VBR, 40-60 Mbps – produces .mp4 file
    H.264 - VBR, 4-20 Mbps – produces .mp4 file
    H.264 - VBR, 2-7 Mbps – produces .mp4 file
    ProRes 422 LT – produces ProRes .mov file
    ProRes 422 HQ – produces ProRes .mov file
    ProRes 4444 + alpha – produces ProRes 4444 .mov file with alpha channel support, even on Windows
    VP8 (WebM) – High Quality – produces .webm file

Custom FFmpeg Command Editor

Starting with BG Renderer 1.0.12, you can write your own FFmpeg commands to compile the sequence.
Select Custom FFmpeg Command option in the dropdown list:
Custom FFmpeg Command
Click on the command text to open the Message Composer window and edit the command.
Custom FFmpeg Command Editor

Important considerations

  • Custom FFmpeg command is still an experimental feature, test it on your risk.
  • You have to have experience in writing FFmpeg commands.
  • Don't put "ffmpeg" in the beginning of the command, we do that automatically.
  • BG Renderer Max comes with the FFmpeg compiled with only LGPL available libraries, so libx264 and libx265 are unavailable. You may manually replace the FFmpeg file with the one downloaded from the official website or a custom-compiled one. We don't guarantee any extra compatibility though.
  • Wrap all paths in "double quotes," even when you use provided tags.
  • AudioFilePath tag may not properly work.
  • Syntax highlighting is limited for now.


Use all frames in the folder to compile video

This option is only available when Overwrite existing frames is selected in the Sequence handling dropdown.
When enbaled, BG Renderer Max will use all previously rendered frames in the folder to compile the video. When disabled – only the ones that are rendered in this job.
This means you can render and compile only part of the composition.

Save video to a custom folder

Save video to a custom folder allows you to separate the source Sequence and final video render (e.g., put compiled video to a Dropbox folder and keep sequence files local).

Tips and tricks

How to render in 16 or 32-bit color depth

By default all BG Renderer Max output module presets are 8-bit.
To enjoy rendering in 16 bit color depth, create your own preset and set Sequence format dropdown to As in render queue

How to render with Alpha Channel

BG Renderer Max installs PNG and TIFF templates, though both do not support alpha channel.
To render a video with alpha, create your file sequence output template (TIFF, PNG or EXR) that has RBG + Alpha selected in the Channels.
RGB + Alpha
Then select As in render queue in the Sequence format dropdown.

If you have GifGun installed, you may use the GifGun_Alpha_Png preset that is added to your presets list when you first enable
Keep Alpha in its settings.

Render folders

BG Renderer Max has lots of options affecting the output file or sequence location.
Here's a table with a quick overview of the output location with different sequence settings (Multiprocessing turned ON). The bold part of the path is set by the user.

Output folderAs in render queueProject folderCustom
All uncheckedTakes path specified in the render queue as is

/Projects/Project_1/renders/
Takes project path, adds /BGrenders subfolder and a subfolder with Comp name

/Projects/Project_1/BGrenders/CompName/
Takes custom folder path, adds subfolder with Comp name

/Projects/CustomFolder/CompName/
Keep sequence iterationsSame as with all unchecked, but if anything is already in the target folder, adds _tmp_ to that folder name and creates the new one for the current render
 Old sequence:
/Projects/Project_1/renders_tmp_1/

New sequence:
/Projects/Project_1/renders/
Old sequence:
/Projects/Project_1/BGrenders/CompName_tmp_1/

New sequence:
/Projects/Project_1/BGrenders/CompName/
Old sequence:
/Projects/CustomFolder/CompName_tmp_1/

New sequence:
/Projects/CustomFolder/CompName/
Remove sequenceSame as with all unchecked, but also puts sequence in the _BGRMAX_SEQ_TMP subfolder to remove later
 /Projects/Project_1/renders/_BGRMAX_SEQ_TMP_1_1//Projects/Project_1/BGrenders/CompName/_BGRMAX_SEQ_TMP_1_1//Projects/CustomFolder/CompName/_BGRMAX_SEQ_TMP_1_1/